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Last updated 19th June 2014 by Suzee
Where could my dragonrider have Impressed
Article by: Emma
In our scenario, most Weyrs were abandoned for many turns after the last pass finished. Thread was thought to be a thing of the past and nobody expect the ancient danger to return. (This would have been Turn 1 of the Interval)
Time on Pern is measured in length of time between Passes. Interval's were normally 250 turns.
In Turn 1160 when the plague first struck the Southern Continent, there were five remaining Weyrholds: River Bluff, Dragonsfall, Far Island, Vista Point, and Thayan Peak which was later to become Dolphin Cove Weyr after an earthquake levelled Thayan Peak Weyrhold.
When dragon numbers increased dramatically with a Pass approaching, there were then eight Weyrs in the South, the above plus Dream's End Weyr, Windswept Islands Weyr and Rising Moons Weyr all opened in successive Turns to relieve overcrowding. Within the next two Turns, six Weyrs in the North reopened, Igen Weyr(tm), Fort Weyr(tm), Ista Weyr(tm), High Reaches Weyr(tm), Telgar Weyr(tm) and Benden Weyr(tm) (note - this location is not permissible for personas).
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In our scenario, most Weyrs were abandoned for many turns after the last pass finished. Thread was thought to be a thing of the past and nobody expect the ancient danger to return. (This would have been Turn 1 of the Interval)
Time on Pern is measured in length of time between Passes. Interval's were normally 250 turns.
In Turn 1160 when the plague first struck the Southern Continent, there were five remaining Weyrholds: River Bluff, Dragonsfall, Far Island, Vista Point, and Thayan Peak which was later to become Dolphin Cove Weyr after an earthquake levelled Thayan Peak Weyrhold.
When dragon numbers increased dramatically with a Pass approaching, there were then eight Weyrs in the South, the above plus Dream's End Weyr, Windswept Islands Weyr and Rising Moons Weyr all opened in successive Turns to relieve overcrowding. Within the next two Turns, six Weyrs in the North reopened, Igen Weyr(tm), Fort Weyr(tm), Ista Weyr(tm), High Reaches Weyr(tm), Telgar Weyr(tm) and Benden Weyr(tm) (note - this location is not permissible for personas).
| Weyr | Length of time open(Before the current Pass) |
| Dolphin Cove Weyr | 1163 Turns |
| Dragonsfall Weyr | 1216 Turns |
| Dream's End Weyr | 6 Turns |
| Far Island Weyr | 1200 Turns |
| Fort Weyr(tm) | 2 Turns |
| High Reaches Weyr(tm) | 1 Turn |
| Igen Weyr(tm) | 2 Turns |
| Ista Weyr(tm) | 2 Turns |
| Rising Moons Weyr | 4 Turns |
| River Bluff Weyr | 1204 Turns |
| Telgar Weyr(tm) | 3 Turns |
| Vista Point Weyr | 1100 Turns |
| Windswept Islands Weyr | 5 Turns |
See Also: No articles yet
Referenced By: No articles yet